

To place a notetrack use "SE Tools -> Edit Notetracks" this will open a menu for editing notetracks and removing them.To export, either select the bones to use (or select none for all), set the end scene time to the animation end time, then use "SE Tools -> Export SEAnim File" this will export the animation to a.To import an anim use "SE Tools -> Import SEAnim File" or drag and drop a file, this will import an anim onto an already binded scene.If an error occurs, you must simply reload Maya. Go to "SE Tools->Reload" Plugin to finish. Replace the files in the correct directory from the installation section with the new ones AND delete all of the.

Auto load (Loads the plugin every launch).Next, you must open the plugin manager using Window->Settings/Preferences->Plugin Manager once there find SEToolsPlugin.py and check off the following: 64bit Windows: C:\Program Files\AutoDesk\Maya-ver\bin\plug-ins\.32bit Windows: C:\Program Files(x86)\AutoDesk\Maya-ver\bin\plug-ins\.Model format documentation: Coming soonĭownload the latest seanim.py, semodel.py and SEToolsPlugin.py from the repo and save them in the following directory depending on your OS and Maya version:.Animation format documentation: Specification.They are free to be used in any project, game, software, etc with the hopes that people will adapt the standard unlike other formats available. SE formats are open-sourced formats optimized for next-generation modeling and animation. (Maya 2012 works, however some animations have interpolation bugs due to an unfixed Maya bug) SE format import / export plugin for Maya (2014+) NOTICE: *.semodel and *.seanim will be deprecated soon in favor of cast.
